using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("GhostCardEffect")]
	public class GhostCardEffect : Spell
	{
		public GameObject m_Glow => method_3<GameObject>("m_Glow");

		public GameObject m_GlowUnique => method_3<GameObject>("m_GlowUnique");

		public GhostCardEffect(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GhostCardEffect(IntPtr address)
			: this(address, "GhostCardEffect")
		{
		}

		public new void OnBirth(SpellStateType prevStateType)
		{
			method_8("OnBirth", prevStateType);
		}

		public new void OnDeath(SpellStateType prevStateType)
		{
			method_8("OnDeath", prevStateType);
		}
	}
}
